So even if I change/freeze the value of throwing knives the link-list variable for throwing-knives still getting reduce thus when the link-list becomes empty and the count is freeze the game crashes when you throw another knife. By trying to find a way to modify/freeze throwing knives I notice that there are two offsets that changes values which is similar to a head and tail for a link-list object. I don't know if forcing the chest value to 100 or (50) will trigger the event that will get you the cape but the obvious way to increase it is to find the function that add the feathers.Īs I am debugging the game I found out that throwing knives, feathers, and codex pages share a function (probably an override function of a base class). It is an array of object which uses link-list to store the feathers which also is stored in a hashmap e.g.
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